Cost: 200 gold Complexity: Complex
This alchemical salve strengthens the material of an armor, improves its strength, gives it greater flexibility without sacrificing resilience, and enhances its ability to take a blow. An application turns a typical non-magical armor piece into a masterwork armor.
Cost: 100 gold Complexity: Complex
This alchemical salve improves a tool making it into a better version of the tool. This makes the tool masterwork giving it the effect that a masterwork one would have.
These alchemical liquids have a strange consistency. When shook with a move action and applied to a weapon it forms a temporary coating on the weapon. The coating gives the weapon the ability to bypass one kind of material-based damage reduction, such as adamantine, cold iron, or silver. The coating remains effective for 2d4 rounds. Each dose of the coating can coat one weapon or up to 10 pieces of ammunition. Only one kind of weapon coating can be on a weapon at one time, though a weapon made of one special material (such as adamantine) can have a different material coat (such as silver), and counts as both materials for each hit.
Adamantine 150 gp Complex 1 lb
Cold iron 70 gp Complex 1 lb
Ghost Salt 250 gp Complex 1 lb
Silver 55 gp Complex 1 lb
Aura major conjuration; CL 12th; Slot —; Price 8,000 gp; Weight 2 lbs.
DESCRIPTION This small ordinary looking leather bag seems to be weightless and empty. But if the owner put a set of ammunition (50 for most) and says the command word it'll meld itself into the bag leaving only one piece of ammunition in it that constantly refills as if by Abundant Ammunition. Ammunition in the bag can be further enchanted to increase it's bonus or add special ability. Ammunition can be taken out with a command word and a new ammunition can be put in with another use of the command word. (2 standard actions to switch them out.)
Craft Wondrous Item, secret chest, Abundant Ammunition; Cost 6,000 gp true creation cost