The character sheets that we use: For these sort of things, we do leave it up towards the player on what they could choose. However, if you're looking for a recommendation, the most popular character sheets are the ones found on Roll20, Myth Weavers and the ones created on Mottokrosh's eldritch online
A backstory is required! However, the limits must fall within the lines of it being no longer than 3 pages with the minimum being a paragraph long (4 sentences). Please keep in mind, you WILL be rewarded if you put in more effort towards your backstory. All we require is something that briefly mentions your characters past and current motivations moving forward.
We've made changes to the progression for characters please use these.
You start out with two traits, however, they cannot be within the same category. IE, you can not have more than one trait of the same category! As an example, you cannot have two combat traits but you can have combat and a social trait.
Drawbacks are minor annoyances that the player will have to deal with in character. These drawbacks can choose from here. If you select a drawback you get a free trait in response. Please keep in mind, you cannot choose from a category that you've chosen previously. With that, the maximum amount of drawbacks you can get is 2.
Major Drawbacks are debilitating afflictions that the character will have to deal with. These are determined by the backstory of your character and you are required to have one, but in return, you get a free feat.
First Aid Training (Ex) Free Bonus Feat, Can't be retrained. You can use the Heal skill to treat deadly wounds as a full-round action. When treating deadly wounds this way, if your result exceeds the DC by 10 or more, add your skill total in Heal to the damage healed.
Improved First Aid Training (Ex) Prerequisites: First Aid Training, Heal 5 Ranks, When using the Heal skill to treat deadly wounds, you can use it more than once. While treating Deadly wounds, whenever you would add your skill total from heal to the amount healed, double it.
¶The Elephant in the Room: Feat Taxes in Pathfinder
Martial Mastery: Martial Mastery replaces weapon focus. It acts as a weapon focus for an entire fighter's weapon group.
Deft Maneuvers: Combat expertise is required, but you do not provoke an attack of opportunity when performing a trip, disarm, dirty trick, reposition, or steal combat maneuver. In addition, you receive a +2 bonus on checks with these combat maneuvers. Now a prerequisite for the relevant greater combat maneuver feats.
Powerful Maneuvers: Power Attack is required, but you do not provoke an attack of opportunity when performing a bull rush, drag, overrun, or sunder combat maneuver. In addition, you receive a +2 bonus on checks with these combat maneuvers.
Dodge and Mobility: Dodge and mobility are now merged together in one feat. You take dodge, you get mobility for free